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Hot Gamewright Rat‑A‑Tat Cat Card Game – Family Board Games & Kids Games | Memory & Strategy Game for Kids 6+ | Quick Play Card Game for Family Game Night, 2‑6 Players

Hot Gamewright Rat‑A‑Tat Cat Card Game – Family Board Games & Kids Games | Memory & Strategy Game for Kids 6+ | Quick Play Card Game for Family Game Night, 2‑6 Players

Regular price $7.69 USD
Regular price $10.99 USD Sale price $7.69 USD
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rat a tat 2
rat a tat 3
rat a tat 4

Product Description

Product Description

Rat‑A‑Tat Cat by Gamewright is a beloved kids card game and family board game that combines suspense, memory, strategy, and fun into quick, exciting gameplay for ages 6 and up. Designed for 2–6 players, this award‑winning game challenges everyone — from young beginners to seasoned adults — to keep the lowest score while outwitting opponents with clever plays and sharp recall. In Rat‑A‑Tat Cat, players are dealt four face‑down cards, aiming to collect low‑value cat cards and ditch high‑value rat cards through smart use of draw, swap, and peek power cards. Only with good memory, timing, and strategic choices can players decide the best moments to swap cards or end a round by calling “Rat‑A‑Tat Cat!” and reveal their hand for scoring. Perfect as board games for kids 6‑12 or family game night favorites, this fast‑playing card game teaches essential skills like remembering card positions, basic addition, and risk‑reward decisions — all wrapped up in a lively, fun theme that keeps kids engaged. Rat‑A‑Tat Cat supports inclusive play: the quick setup and straightforward rules make it great for playdates, school nights, road trips, or any quick get‑together where laughter and competition are welcome. As a classic pick for games for kids 6‑8 and older children, it’s also a perfect gift that blends quality family time with meaningful brain‑building play. 

Amazon.com

It's never too early to develop a good poker face. With Rat-a-Tat Cat, a poker face is just one of the skills players need to perfect. As in poker, luck, skill, strategy, and intuition each play a part. Players are dealt four cards, which are kept face- down, except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important, as the object is to end with the lowest score, and players must keep track of the values on their four cards. "Peek," "Swap," and "Draw Two" Power cards turn up occasionally, allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys--low points) and rats (bad guys--high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers, and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players. --Emilie Coulter

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